| dc.description.abstract | Solid waste management is defined as the discipline associated with control of generation,
storage, collection, transportation or transfer, processing and disposal of solid waste materials
in a way that best addresses the range of public health, conservation, economic, aesthetic,
engineering, and other environmental considerations (Rick et al, 2020).
Urban informatics is an interdisciplinary approach to understanding, managing and designing
the city using systematic theories and methods based on new information technologies
(Wenzhong et all, 2021). Urban planners have adopted urban informatics research to help
solve the problem and many mobile applications have been developed but not adopted owing
to the use of a predictive System Development Lifecycle (SDLC) approach which excludes
active involvement of the local population in the stages of SDLC and thus, not solving the
challenge of information flow in solid waste management. The major objective of this
research is to propose an adaptive SDLC approach and that is, using Participatory Action
Design Science Research methodology (PADRE), for studies in the Urban Informatics
domain and in this case dealing with solid waste management. A solid waste collection
management system development conceptual framework is designed as proof of concept to
show the strength of PADRE in developing new technological means to resolve
contemporary issues or support everyday life in urban environments. This research further
gives a comparison between using predictive SDLC approach and an adaptive SDLC
approach in developing urban systems.
The success in solid waste management in cities requires collaborative approaches of
communities, NGOs, CBOs, Private institutions and Government in order to achieve the
satisfaction level of solid waste management and make a clean environment. PADRE
incorporates learning as an embedded nexus within each and every cycle. Hence, learning is
an integrated component of each stage, and not a separate stage (Amir et al, 2018). | en_US |